Past GPU Memory Limits with Unified Memory On Pascal
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Modern computer architectures have a hierarchy of memories of varying measurement and performance. GPU architectures are approaching a terabyte per second memory bandwidth that, coupled with excessive-throughput computational cores, creates a super gadget for data-intensive duties. Nonetheless, all people is aware of that fast memory is expensive. Modern applications striving to unravel bigger and larger issues may be limited by GPU memory capacity. Because the capability of GPU memory is significantly lower than system memory, it creates a barrier for builders accustomed to programming just one memory space. With the legacy GPU programming mannequin there is no such thing as a straightforward way to "just run" your utility when you’re oversubscribing GPU memory. Even in case your dataset is just barely bigger than the out there capacity, you'd nonetheless need to handle the active working set in GPU memory. Unified Memory is a way more intelligent memory administration system that simplifies GPU growth by offering a single memory house immediately accessible by all GPUs and CPUs in the system, with computerized page migration for information locality.
Migration of pages allows the accessing processor to benefit from L2 caching and the decrease latency of local memory. Moreover, migrating pages to GPU memory ensures GPU kernels benefit from the very high bandwidth of GPU memory (e.g. 720 GB/s on a Tesla P100). And page migration is all fully invisible to the developer: the system automatically manages all data motion for you. Sounds nice, right? With the Pascal GPU structure Unified Memory is much more highly effective, thanks to Pascal’s bigger digital memory tackle area and Page Migration Engine, enabling true digital memory demand paging. It’s also price noting that manually managing memory motion is error-prone, which affects productiveness and delays the day when you can finally run your complete code on the GPU to see these nice speedups that others are bragging about. Developers can spend hours debugging their codes due to memory coherency points. Unified memory brings big benefits for Memory Wave Method developer productivity. On this put up I will show you ways Pascal can enable purposes to run out-of-the-box with larger memory footprints and achieve nice baseline efficiency.
For a second you possibly can completely overlook about GPU Memory Wave Method limitations while growing your code. Unified Memory was launched in 2014 with CUDA 6 and the Kepler structure. This comparatively new programming model allowed GPU applications to make use of a single pointer in both CPU features and GPU kernels, which drastically simplified memory administration. CUDA eight and the Pascal structure considerably improves Unified Memory performance by including 49-bit virtual addressing and on-demand web page migration. The large 49-bit virtual addresses are ample to enable GPUs to access the entire system memory plus the memory of all GPUs in the system. The Page Migration engine allows GPU threads to fault on non-resident memory accesses so the system can migrate pages from wherever in the system to the GPUs memory on-demand for efficient processing. In other words, Unified Memory transparently enables out-of-core computations for any code that's utilizing Unified Memory for allocations (e.g. `cudaMallocManaged()`). It "just works" without any modifications to the appliance.
CUDA 8 additionally provides new ways to optimize data locality by providing hints to the runtime so it remains to be attainable to take full control over knowledge migrations. These days it’s hard to discover a excessive-efficiency workstation with just one GPU. Two-, four- and eight-GPU techniques have gotten frequent in workstations as well as giant supercomputers. The NVIDIA DGX-1 is one instance of a high-efficiency built-in system for deep studying with eight Tesla P100 GPUs. In the event you thought it was tough to manually manage data between one CPU and one GPU, now you will have 8 GPU memory spaces to juggle between. Unified Memory is crucial for such methods and it permits more seamless code growth on multi-GPU nodes. At any time when a selected GPU touches information managed by Unified Memory, this data might migrate to local memory of the processor or the driver can set up a direct entry over the obtainable interconnect (PCIe or NVLINK).
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